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Specialized Add-On

AR / VR Spatial Computing

A specialized add-on track exploring modern immersive technologies, WebXR standards, and spatial user interaction models.

Curriculum StatusSyllabus coming soon

This curriculum module is currently being authored by our engineering education team.

About the AR / VR Add-On

Augmented and virtual reality technologies represent an evolving frontier in computer science and human-computer interaction. This add-on provides students with a foundational understanding of real-time 3D rendering concepts, spatial tracking pipelines, and browser-accessible WebXR interfaces. Designed as an elective companion to our core software testing and programming curricula, it introduces students to the core mathematics and architectural considerations behind immersive applications.

Course Preview

What to Expect

Planned coverage of concepts, tools, and practical exercises.

Spatial Computing Fundamentals

Understand 3D coordinate systems, vectors, transformations, and spatial orientation principles for immersive environments.

WebXR & Browser Standards

Explore the WebXR Device API to deliver immersive experiences accessible directly inside modern browsers.

3D Interaction & User Interfaces

Learn raycasting, controller input handling, spatial audio cues, and accessibility patterns for virtual environments.

Planned Learning Highlights

WebXR standards and device compatibility
Scene graph construction and mesh management
Coordinate frames, quaternions, and raycasting
Performance optimization for 3D web graphics
Controller interaction and gesture detection
Accessibility and motion safety in virtual environments

Interested in our AR / VR curriculum?

Ask our admissions and engineering education team about curriculum releases, corporate previews, and cohort timelines.

Contact Academic Team